#include "shapes_lo.inc"
// Round_N_Pyramid (N, Wire_R, R1, R2, Height, Fill_On, Merge_On)  
object{ Round_N_Pyramid (8, 0.10 , 1.00, 1.00, 0.75 , 1, 0)         
        texture{ pigment{ color rgb<1,1,1>}
                 //normal { bumps 0.25 scale 0.015}
                 finish { phong 1}
               }
        scale<1,1,1>
        rotate<0,90,0> 
        translate<0,0.0,0>
      } //------------------------------------------------------------------------------------       
